Stellaris war score. Indeed tho I assume that Stellaris runs on a 'honor' representative war system like Battletech clans. Stellaris war score

 
Indeed tho I assume that Stellaris runs on a 'honor' representative war system like Battletech clansStellaris war score  I'm trying to understand how the war score works exactly

Indeed tho I assume that Stellaris runs on a 'honor' representative war system like Battletech clans. Stellaris Real-time strategy Strategy video game Gaming comments. IN theory with a player or AI, but the AI usually asks for your surrender as soon as you hit that point. Your objectives will decide how high of a war score you need to defeat your enemy. But then after the third resounding rejection MSI came knocking from the opposite side of the galaxy and instantly declared war. Every time my army landed and conquered the planet the score was lowered by around 4 points, I get 7 point by occupying the planet (staying on orbit and bombarding), successful invasion removes the 7 points and adds 3 points or so. Realistically yes, but gameplay wise it can be a bit problematic. 1] [629c] Thread starter ToNieMiasz;. Subjugation wars start at -100 from demanding surrender and -100 from demanding subjugation. - Second, eliminate fleets from war score and war exhaustion entirely. This mod should be compatible with all mods that do not alter warscore multipliers and peace demand settings. 1 Answer. Took my fleet into one guys capital where he and 3 others had their major fleets. This is not some medieval noble setting with civilized warfare. You will likely be fighting multiple wars on multiple fronts, and your opponents will be very powerful. ago. How is occupation war score calculated? Thread starter Question; Start date Apr 29, 2021; Jump to latest Follow Reply. I was attacked by three different empires in the same year - managed to win the first war, but the second and third are just going on forever. EU4 players have the same exact complaints about long peace deals, not being able to take many provinces, etc. Stellaris. Despite this, the majority of my victories result in a warscore loss . Ember Apr 13, 2018 @ 2:51pm. You are now playing as your ally. I took his capitol and was still negative. I think the main problem with war in Stellaris is that your forced to also attack the allies land. So after not having anything to do science related in endgame, I gave in and just wanted to finish my game by domination. Maraudeur. I'm Stuck in a Never-ending War (That Has Effectively Been Won for Decades) Howdy, r/stellaris. Stellaris is not well-suited for the technology and economic victories we see in other games, and the diplomatic victory conditions in most 4Xs are dumb, with Civ being an exception. The warexhaustion command in Stellaris is mainly used to manipulate the war exhaustion levels of an empire during an active conflict. If you only need a little bit more warscore to win then blockading planets, even with a small fleet, is the fastest, IMO, way to get that score. I'm just making this thread to collate them all and see what could be done to fix them. Where does it show the war score? Please could someone create a screenshot showing the war score for an in progress war. It might be that if you just wait then eventually you will be able to demand the planets. You find this by clicking the war exhaustion icon and viewing the. I'm just wondering if anyone else has seen this and wanted to report it because it has to be a bug. Stellaris. The war command in Stellaris is used to initiate a conflict between two in-game countries or empires. If you need to check systems, there are a few mods that make the occupied systems clearer, and I believe most are achievement compatible. The Andigonj Sacred State (ASS) was a perfect candidate but they were ‘equivalent’ to me, and since an arbitrary power level is more important than a war (god forbid) to decide who will be my vassal, I claimed a couple systems and declared a first. What should I do ?Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. The war command is useful when you would like to change the balance of power in the game, particularly if a certain empire is growing too powerful, or you want to. And they're coded to work together toward that goal, which is why vassal rebellion wars for the AI normally only happen until around 2275. The war score wasn't lopsided, but I was still noticeably losing in terms of score. I stayed as the neutral party in the War in Heaven, and no-one attacked me, so I was never involved in the War in Heaven. Recommended Read: How to Increase Population in Stellaris. After destroying all his spaceports, still negative. #9. The war's tab in the lower right will tell you what you've won and lost score from. Any feedback on balance changes is welcome, especially for the experience of the non-aligned planets in the War in Heaven, since the Awakened Empires will receive the bonus for their Cede and Liberate goals, but the Total Victory goal for the league doesn't give any ticking benefit. It's weighted in the defenders favor. This means that territories etc will all be reversed back to their pre-war status. As the title says, I'm stuck in a war that has been over for a long time. The old system of war score from EU was so much better than this exhaustion nonsense. Stellaris > 일반 토론 > 제목 정보. I think the War and the War Score process needs to be updated. im basically stuck at 66% warscore. A couple of things. I have beaten his fleet and am currently around 27% or so warscore, which is not enough to get him to be a vassal. So are you saying that when the war score is between-50 (in game shows -25 however) and zero that there is a *chance* the AI will accept the offer, but if 1 or greater that the AI will always select the offer?. So when I am bombarding their capital world into ashes, having totally devestated their navy and. 100% war score but the AI refuses to end the war. You defeat hure fleet? Well it has become even more ridiculous. Yet another missing simple QOL element. Gotcha, thanks for the info. 3 months old thread but still an issue since forever. g kill all fleets, occupy every planet = 18 % warscore, you need 20 % if they are. 4 Kennedy. The mod will make wars go by quicker. Quick question - have you played other Paradox games before? Because a lot of veterans to the company get confused with war exhaustion expecting it to be like war score in other games. Nope, you need to literally go from start to star, if one star has no spikes around it, that usually means its not fully conqured in one way or another, otherwise the game see's no difference in occupied or. I managed to get a fleet to the system and capture the planet and force a surrender before the rebels won by war score but just barely. you’re losing, you / your ally can’t sue for status quo as the awakened empire won’t accept it. Stellaris's war exhaustion(WE) is not like war score of other PDX games. . Long story short neither side can win the war the game has become stale as shit and neither side occupies a single world. I also can´t find a system with missing spikes. While they make reasonable sized fleets spread out in what one might call a realistic fashion. That's your clearest indicator that you haven't occupied everything yet. Derp, I see you're working overtime for Stellaris PR. 35. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. Pause the game, type debugtooltip, and find the ID number of your ally by hovering the cursor over their flag on the map. At the start, you might have one or several limited objectives to accomplish, like 'colonize Y system, win a ware against 1 empire, research a specific tech, or. I destroyed his main fleet already and now am looking for ways to boost my Warscore enough for him to become a vassal. This is accomplished in a variety of ways but is often affected by War Fatigue. #9. The only way this command can be executed. The only victory condition remaining is the score victory, which you can find in the situation log. I am fine with warscore in general but it needs some tweaks. This page was last edited on 3 April 2020, at 10:40. So I've been keeping up with the Heinlien patch and the Leviathen DLC only so much so I wasn't sure if this was a thing. Losing 7 titans will hurt exhaustion a lot more than losing corvettes. To the point that for me, finishing a game becomes a hassle, especially on larger maps (when you have 1000 stars. Cross posting from paradox forums. They still haven't fixed the major problem which is the fucking -50 acceptance rate to peace proposals and no ticking war. A very common problem in Stellaris is when war is declared against an enemy with defensive pacts or is part of a federation. you’re losing, you / your ally can’t sue for status quo as the awakened empire. The two are rarely entirely connected. Reply. Stellaris badly needs an upward war score tick if all targets of a casus belli have been met and the defender can not retake its possessions. As soon as the war started he invaded my empire and took control of 2 systems before my fleet caught up and destroyed him. But, looking at the scores. ago. Occupy enemy capital sector, only want a system or two in the arse end of nowhere, they won't surrender it because its not occupied. attrition adds to victory points on both sides. Took my fleet into one guys capital where he and 3 others had their major fleets. Keep them under this overflow cap and the outliner will once again show your assault armies. Adding 1 to the end will cause it to happen for a country No 1, and your country is usually No. And only the primary target of the war will become a vessel. Enemies will have vassals by 2210, federations by 2250, and they get massive score bonuses for that. It is inevitable that any war you are in will one day conclude. frogandbanjo • 5 yr. War attrition barely moves since AE fleets don't seem to affect it, the others barely produce any fleets and due to the war essentially being three wars, which all have their own war score tally, losses at the hands of one power do not. Alternatively you could just hold off until you get everything you want then end the war. Hovering over the red X on the victory button will give you a rundown on all the modifiers as to why its not acceptable. Sorted by: 4. Content is available under Attribution-ShareAlike 3. I can not attack there as i´m not at war with. HoI4 is explicitly a war game. Essentially it's how willing your nation and people are to continue fighting. 152. Ffc Galactic Emperor. Despite this, the majority of my victories result in a warscore loss . . cathartis •. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Diogenes_of_Sparta Specialist • Additional comment actions. If you do have every system and planet IE 100% occupation, they have to surrender (it'll say "auto" rather than reporting the war score). Apr 1, 2019; Add bookmark #10. The bonus from battles is also weaker. Other pdx titles you can win a war with various means. I'm at war with a federation, and even though the diplomacy screen says they're pathetic in every way to me these guys somehow manage to field fleets of over 30k fleet power (my highest is 31k). It was last verified for version 3. So, there should be 4 ways to win a…This highlights how unbalanced the exhaustion score is weighted and how a war that is already won can drag on, or in worst-case be forced into a tie. I haven't spent much time officially declaring War in Sterallis, and oh boy was I in for some torture. Therefore, Surrender Terms can be understand as the process of Losing Empire trying to satisfy Winning Empire's War Support. Now, we got 1000 warscore and are occupying all planets, but they won't ask for peace. War Scores. Mainly I'm wondering if it is possible to make small "losers" (like mining stations) vs. Jump to latest Follow Reply. To win any war in Stellaris you have to essentially conquer every single system and planet of your enemies (the overlord empire and any allies on his side of the war). 16 Badges. This command will give your country the. When you go to war, you set why you want to go to war. With normal wars, we have the war objectives and the war score. 884. . I thought I would be okay because all…I start a war with a nearby faction. But I did notice non-military stations give war score, as. Everything is dependent on your ability to wage war. And you don't really have to care AI's WE. Maybe I join either side, maybe I don't. I was building up my force at my homeworld, to do a decive counterattack. Ever. Constantly winning battles. I've run into a bit of a strange situation during my first Stellaris campaign. I'm not in front of my PC and I don't remember if these solutions could help you. Hi there. The defender is at 100% exhaustion but attacker only at 80% so it never ends. I was forced to kill them all, which wasn't actually my intention. Yeah, something changed recently so that when you have a ship selected it now goes to the fleet scope instead of the ship scope like it used to. Stephen Curry and Klay Thompson combine to score 52 points and help the Golden State Warriors end a six-game losing streak. One of the single most infuriating things about war in stellaris is the way shit breaks when an empire is at war with 2 nations. The War score board shows there are no clamied planets missing so i don´t think it´s the little spices. 4th and least likely, the ai sees you as pathetic and has claims on you, so a federation or on even rarer occasions invited empires all declare war on you while you already are at war. I'm not super used to war, and only really tried it (post-2. once you hit 100% down in the bottom right on the war you can be forced to peace after two years. New comments cannot be posted and votes cannot be cast. Just started reading the Spiral Wars trilogy, the premise being that Humans have just won a centuries long space war. 416K subscribers in the Stellaris community. This is a balancing mechanic to ensure that rebellions have weight. I start a war with a nearby faction. the five systems plus a few others or win a couple large battles and they will be surrendering as soon as you hit the war score. " They will be forced to auto-accept. If there is an unoccupied planet, but that planet isn't claimed, it wouldn't say 'demanding unoccupied planets' and that's exactly what's happening as evidenced by the fact that the occupation score is +98 (occupation score is a percentile. I'm just wondering if I get all the. There must be TON of unoccupied but empty systems if planet occupation score + war exhaustion (I assume it's quite high for them) + relative navy strength isn't enough to overcome the victory cost. War score is the measure of 'winning' a war. This is why I learned that federations are USELESS if you intend on. I managed to win every battle and take territories without losing any of my own systems…There is a bug with warscore but for all I know and have seen, its 100 % related to war in heaven (which is something you shouldnt look up if you dont know about it) and people being independent in that war, making anything count as extremely low warscore against them (e. Even after killing both AEs, the followers of the second AE refused to stop fighting, even when all their systems were occupied. The war exhaustion is also influenced by attacker/defender, defenders gain it a lot slower. 8,559 3 26 60 2 Well, turns out that they had a hidden system somewhere, and occupying it sealed the deal. I wish we could join the war in progress and not get shafted if peace breaks out and suddenly I’m the only one at war. GlobalWillingness730 • 6 days ago. 55 votes, 25 comments. I decided to lead the non aligned worlds federation. Kanaric Field Marshal. . to add onto above, you can see your "war score" under the full screen. The war command in Stellaris is used to simulate a war declaration between two countries involved in the game. This bug occured like this: 1. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 2 Badges. I laid claims to 4 systems including one of their planets, I defeat two fleet, every outpost I find, then occupy the planet I want, plus defeating another planet's army. 5 per rival) worsens diplomatic relationships with rival and rival's allies. Wait long enough for attrition to catch up so that one or the other of the wars will have enough war score to peace out. Destroy their ships faster so they don't have a chance to disengage, use modifiers that lower disengagement chance like black holes or the relevant starbase building, or just switch to hit and run tactics yourself and have a very slow war. Jul 14, 2005 3. Instead if you declare war on someone and decide to exceed 100 warscore and want to grab all of the enemy's planets, then other empires should have a diplomatic penalty with you since you are being too expansionist and aggressive. 5 War Exhaustion, and their War Enthusiasm drops from High to Medium, while Winner gets +10% War Score, +. I just went into war with a bordering empire and i had armies on all of his (5) planets. Reply. Despite this, the majority of my victories result in a warscore loss . < 1 2 3 >. ok my problem is : i cant win / end this war. You are now playing as your ally. First of all, my allies and I have gone to war against another alliance with the goal of "liberating" a bunch of their planets. Those numbers aren't indications of how well the war is going for either side. Best way to win a Stellaris war is to look for the war goals of your Allies which is mostly to conquer some enemy systems. • 2 yr. 416K subscribers in the Stellaris community. Enemy federation are about 2 war score away from full surrender. AggroBuLLeT 2017년 4월 27일 오후 3시 59분. Invasions are easily the worst part of Stellaris right now, but the end game events are so reliant on you abusing the invasion mechanics to succeed, I don't see how they could alter it easily without some major revamps. why dose stellaris have ground combat to begin with? its boring it dose not enhance the wars, and Every Stellaris player I have met has agreed that its arguablly one of the worst parts of the game, since its Just you waiting for your 1 power fleet of Stacked armies slowly fly to a planet so you can Go do. 8,559 3 26 60 2 Well, turns out that they had a hidden system somewhere, and occupying it sealed the deal. After you conquered said planets and system, the part in the warscore saying occupied territories should turn green. In a hypothetical example of empire A beginning a liberation war (ideology casus belli) against empire B, and empire B picks a conquest war goal, then a status quo resolution means: empire A keeps nothing. I am fine with warscore in general but it needs some tweaks. I lose more ships than they do, but I'm also capable of replacing those ships ridiculously easily, so that's not a huge deal. LightsaberMadeOfBees • 4 yr. As far as I can tell, wars in Stellaris have two scores. A cannot get those planets , B cannot give those planets, so the war will not end even if at 100% war score. Because you're facing off against them, keep going until you have everything. It also makes it difficult to beat your enemy in a single tremendous blow. Best way to win a Stellaris war is to look for the war goals of your Allies which is mostly to conquer some enemy systems. . In the gamestate file do a text search for "war= {". You probably need to occupy more planets and systems of him and his allies to get that score up. Capturing a capital planet is, I believe, the highest bonus to war score you can achieve adding more than any standard colony planet. Constantly winning battles. Try tag switch (tag ROM for example) to the enemy, make a complete surrender and switch back to your nation. Interestingly there’s sometimes an uncommon situation where multiple planets have been settled in a system and let’s say you capture the system and 1 of those 2 planets but the third goes to your ally. You must have missed a planet; they’re really hard to find sometimes, which is so annoying, but that’s the only thing it could be; if you conquer and invade every single planet they have, surrender is. This will give your country the maximum war score for all wars currently going on. Sep 25, 2015 1. There is a point more to take count: If basicly u compare warscore pts for bloccus vs occupation. I just got back into the game after a long break. You win by beating the AI enough through battles and invasions. 2340ish is the longest I've gone lol. You can completely obliterate this said enemy, but you will normally be forced to accumulate a significantly higher war. This value is the warscore gained in the battle by the winner of the battle, so edit. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. You can take half their empire, but war score. This page includes help on how to use the command, argument explanation and examples. Maraudeur. So I've got quite a few hours in and I've noticed that in some cases, when I take over an enemy planet, it *seems* that my war score against that enemy goes down, rather than up. It’s also possible to end a war by declaring a Status Quo. 1. If you capture high value targets like their capital, main shipyards or wonders, that should be worth a lot more than your average system or colony. Unfortunately, I got dragged into a war. 2. I can't find anywhere to view and edit my war goals. Say you claim 2 planets and 5 systems. War exhaustion increases when you "loose" a battle. Jan 16, 2022; Add bookmark #4 I also think war should be faster, Fleets are really slow right now it's a bit annoying since there is no real strategy besides having a bigger fleet than the enemy . When I go to war on a federation or alliance it seems they get free war score. 5 War names 6 References Casus belli and wargoals Please help with verifying or updating this section. Originally posted by Aeryk: Unless you're going to occupy every planet of an empire, I recommend blockading the planets instead. Stellaris is kind of simplified compared to other titles in war score. I started with a federation with just one smaller empire. This mod should be compatible with all mods that do not alter warscore multipliers and peace demand settings. only the empire that declared war and the one that was declared upon can sue for peace, Allies/federation members cannot. The empire that started the war is another neighbor of mine with who I’m friendly with but that empire is also considered pathetic compared to mine. You can move the end-date slider all the way to the right to turn off the score victory (The game will tell you then, on the victory tab, that "Victory Conditions are turned off", but this is not accurate). CryptoStellaris lacks the broad spectrum of victory conditions which could recognise the validity of the many different ways to play the game. If you take a planet you should keep that planet…Hi, My War In Heaven just started. I lose more ships than they do, but I'm also capable of replacing those ships ridiculously easily, so that's not a huge deal. For some reason Stellaris does not have this system and the closest thing that can fill the void is war exhaustion. Reply [deleted] •. Stellaris badly needs an upward war score tick if all targets of a casus belli have been met and the defender can not retake its possessions. Stop starting wars with 90+ warscore requirements. Also push into their territory more if you can. if it's green,. If you look at enemy losses you’ll see often that many ships survive every battle, where their ships retreat. Since you only had only 2 systems claimed the AI decided to cut its losses and gave you what you wanted. Yes pyrrhic victory is possible way to lose a war but not by itself, but by fact that after this victory your force will be overwhelmed. push on and force your opponents war score to rise faster than your own. option. Allied AI started war won't end. Also from a follow up tweet: "It [the score] is mostly calculated on the spot, with the exception of crisis ships, which gives a permanent score boost for each ship killed. To build on this: War Exhaustion eventually forces a Status Quo, while building enough War Score (through occupation, Relative Fleet Strength and, yes, causing War Exhaustion) is what allows you to win a war outright. Breaking an enormous empire will still take multiple wars, but it's much faster and less tedious than stellaris. Going to try it out right now. " MOAR SLIDERSOriginally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. i should have a much higher occupation score. 100 warscore should not be a hard cap. Ending a War. Problematic of course since the AI always seems to prioritize going to re-capture lost territory over sieging enemy territory, even when doing so would quickly end the war for. Kinda sucks that you have to pay close. 25 opinion per month to and from the target empire (up to +150) and removes the. War exhaustion is further divided in Attrition, Space Battles, Ground Battles and Destruction. The first mentioned country declares war on the second and sets a specific wargoal, which represents the objective they hope to achieve with the war. A War in Heaven between Spiritualists and Materialists broke out in my game, eventually I was able to stomp both the FEs but the war is continuing - all those subsumed AI empires are just carrying on anyway, and that war score is ticking up at a punishingly slow rate. Please explain this to me. I took his capitol and was still negative. This is then used to determine when one side will surrender and how much the winner can demand of them. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Force peace and then return to your empire by typing. Decimating their fleets until you're relatively greater than the entire alliance will help improve score too iirc. The AI most likely not actually doing that, but yes. use the "Play X" command. Anyway, the issue is that the losing side gets any territory at the end of the war. Report. This is accomplished in a variety of ways but is often affected by War Fatigue. 106 Badges. Everybody hates you so you need to have a sizable fleet up and running as quickly as possible. ago. 0 unless otherwise noted. 55 votes, 25 comments. To win a war you need to get your war score high enough to a point where the enemy will either surrender and agree to the war goals you specified or you. Multiple ticking wargoals will stack and will apply to both the attacker and the defender as long as the goals are met. There's War Exhaustion, which measures how close each side is to accepting a status quo peace. I can literally capture every single one of the 100 star systems my enemy has, leaving with with no territories and no starports. Nonetheless due to my constant. Thread starter Sanguis Aevum; Start date Mar 28, 2018; Jump to latest Follow Reply. ago. But I did notice non-military stations give war score, as you wrote, and it seems like a good way to get those last few points. Federation Lord over there has twice my score, but I've systematically devoured the rest of the galaxy with a military that's beginning to dwarf even the Fallen Empire's. For some fucking reason there still isn't a merge wars mechanic in stellaris, so every system or planet occupied and every fleet destroyed by another neutral attacker is one that doesn't contribute toward your own war score/the enemy's war exhaustion. With the experts at Paradox putting their own spin on a classic genre, it seems like a can’t-miss proposition. I just don't get it. He had two other defense pact allies that were somewhat far away. In this case, they possibly lost a buncha small ships like corvettes, while you lost a bunch of battleships. That is war exhaustion - how your citizens feel about ongoing conflict. This is mainly an issue in mid to late game mega wars/federation wars which are border gore nightmares. War score is an arbitrary measurement as to how well you are achieving your goals in a war (With the exception of total war, which ignores this entirely). If you're in a federation, your partner starts a war and ANOTHER faction happens to capture one of the war goals the war will never end. To win a war you need to get your war score high enough to a point where the enemy will either surrender and agree to the war goals you specified or you can negotiate depending on high your war score. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A WealthyAardvark Shared Burdens • Additional comment actions. 58 Badges. Ok, but when war was declared on my vassal, the fleet power originally stated it was 1. It's like the failed mix between the CK2 ultra limited system (which makes sense for that game) and the EUIV ultra flexible system (which makes sense for that game and arguably would make sense for Stellaris as well). Not directly, but the wars have names that hint towards it. I would also say take over any planets, however if they have formidable resistance then dont. I already said in another thread that the side with the lower war score should not get any territory at the end of the war. I haven't spent much time officially declaring War in Sterallis, and oh boy was I in for some torture. 611 3. My people are a peace loving lot so I can just tear up. Once they get enough occupation, that war will end, and you can. After taking 2 systems the war score is 40-3, me being the 40. So I haven't played for awhile but War Score in it's current form is terrible. . . Be warned that fleet power can give negative score, if they got more total fleet power. Tributaries are great if you are playing tall, and need the resources to make up for your lack of planets. I have also sent a fleet around killing all the other Ai fleets form the alliance/federation. 5% war score if you simply orbit a single warship instead of occupying the planet, and you don't need to fuss about with uselessly defenseless transport fleets. And occupation up to 100. There isn’t always someone willing. So, I've been playing a game long enough to trigger the War in Heaven. Examples, Generator & More. Best. War is good for absolutely everything. Stellaris isn’t all politics and spaceship combat; we also get to wage war for planets. Also if you have claims on any of their ally's systems then those come into play as well into the surrender acceptance, because a vassilization war goal, as with every non-total war wargoal. NGameplay. Any empire with defensive wars option cannot go to war until changed to unrestricted wars (pacifist empires cannot select unrestricted wars at all). Any Allies helping you in the war will have their warscore added to yours, making the overall war goal that much higher. to win you need to overcome the 100 score of "war goal" meaning you own all of the systems you claimed and you dipped a little into victory as a whole (another 50-100 of the score to overcome). Basically you get exhaustion from ship losses in proportion to the number of fleet points worth of ships lost in comparison to your fleet cap. Members Online • Veritech_101 . Those numbers aren't a war score. Occupying colonies and starbases make a huge difference on this score, so in practice the AI will fold pretty quickly if you have truly incapacitated them (although the AI won't surrender simply because. In making your demands each one has a number next to it, you can not exceede 100 warscore worth of demands.